For those of you who dont know, "The Two Towers", or t2t, the biggest LPMud in the world right now. Its also the best mud I have ever seen. It has a great combination of roleplaying, combat, and the *BEST* player interaction that there is. There is a link to it on my main page, check it out. All of the following relates to The Two Towers.
Rathmar the Rat.. Rathmar has lived a long and chaotic life. Lets start from the beginning.. Rathmar grew up in Erebor, a child who came in with the first wave of immigrants from the Blue Mountains. At the time he went by another name, forgotten by all. Rathmar grew up, and showed exceptional talent in organizing combat and leading armies. One day, the Mouth of Sauron came, and asked the dwarves for their aid in finding a trinket for the Dark Lord Sauron. He left unanswered. Again, he came, and promised that one of the dwarves rings would be returned to them if they gave their service to him in helping to find this small ring for him. Rathmar, in the best interest of his people, went with the Mouth of Sauron to help. Rathmar was shunned by his people, and was not welcomed back. Rathmar then entered the army at Minas Morgul, and rose in rank quickly, his savage side being able to shine through in leading battle. He was later initiated into a group just forming, named the Sons of Ulfang, but that is another story.. time went on, and Rathmar was rewarded for his service with one of the seven Dwarven rings. Rathmar proudly wore the ring, which he was given for conquering Edoras. However, unfortunately, Rathmar's ring was taken away for a failure.. a failure which cost him not only the ring, but the finger he wore it upon. Since then Rathmar has been known as the Four Fingered Fist, one of many nicknames stories tell of him. Rathmar grew weary of living under a poor commander, and when he revolted, with Sauron's blessing, he was cast out, as were his friends. Rathmar then spent many months gathering information, telling stories, and learning more about the world in general. However this life was not for him, and he decided to march with a new faction. He joined up with the ranks of the Meglivornth. As a mercenary, he was able again to live the life of one in a military order. His days continued there, and he gained respect and title rapidly for his many overachievements. However one day he disagreed with the Commander of his faction on a standpoint of honour and was kicked out for not bowing to his 'masters' every desires. Rathmar continues to wander now, searching for the ever elusive home.
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The Wheel of Fun The Wheel of Fun is a sort of 'game show' I developed in a fit of boredom. It was originally designed to be a short, high risk game for people to play, with a chance of good things and bad things available to receive. After a few test games, i realised that the only effective 'bad thing' to do to someone was to place a contract on them. And so, then began the thousands of gold spent on contracting people who "lost" on the wheel. This game version is called "Classic" or "Original" edition. It was quite popular with the more "evil" people. It still is fun to play for kicks now and then, but has been surpassed in popularity by the "Trivia" Edition. The nastiest of the "prizes" on the "Wheel of Unfun" (one of the spaces on the wheel is to spin the very very bad wheel of nasty things) is the "Igor's Black Jackpot". This is, in short, a death mark times three. It is named after Igor, the rimsilval who called the wheel "spam". His head was cut off later and given away as a prize on the wheel. The trivia edition, in actuality, hasvery little to do with the original wheel of fun. Instead of three contestants, randomly picking a number from 1-7, its three contestants competing to outdo each other in their tolkien and mud history knowledge. The winner, then, has a chance to either take a very small set ammount of gold, or risk it all on a big spin on the wheel of fun. Jackpots reach sometimes up to 50,000 gold. Before Minas Tirith opened, there was a "Championship Week". The winner was scheduled to compete in a match against myself, and the reigning champion Gilgoroth (he never actually won his way here, he was just named champion). This was the second biggest tournament. The first took place a long time ago, and was a multi bracketed tournament. This tournament used the "Jeopardy Edition" which follows a jeopardy style, and is the most popular of all time. The last spinoff of this game was created by Rauko. The "Wheel of Pain" was a very nasty coded in wheel used to punish cheaters or those busted for various offenses. Some of its nasty side effects were: Leprosy, Loss of Hand, Imprisonment, Chained to a post, and NUKE. Though not common, it was still quite a popular game in itself. Thats about it having to do with the wheel of fun. If you have never seen the game, or wish to see it, contact Rathmar when he is online, bored, and has pockets full of gold. RULES OF THE WHEEL OF FUN Classic Edition: There are three contestants. Basically, there are seven numbers to choose from. Pick one of these numbers when it is your turn and receive your prize, or spin one of the other wheels (unfun or superfun). Its VERY VERY basic. Trivia Edition, normal: Basically, you are put into an order, and get to choose between receiving a hard or easy question (hard = 2 points, easy = 1 point) in any of the three categories (LOTR, Silmarillon, Mud History) or the infamous "Bonus". A Bonus question is worth 3 points, but is very tough and comes from a random category. First person to 7 points is the winner. Trivia Edition, Jeopardy Style: There are the same 3 categories as normal edition, but 5 point values, and only one question from each. The values run from 3-7. There is only one question in each (IE only one LOTR 4 points) There are special bonus spaces randomly spread within the grid, the rules of those will be announced when landed on. After all 15 questions have been completed, then it is time for the "Final Wheel" question. The final wheel question category will be given, then in secret each contestant will wager their points, via a tell to myself. Once all the wagers have been made, the question is asked. There is one minute to send the answer in tell to me. Once all the answers are collected, or time is up, then the answers given are checked with the real answer, and the scores are altered, and the winner is determined. Then, the winner can take the small token prize, or risk it all on a spin of the WHEEL OF FUN!